Snapshot Resume
For your convenience, I have included two resumes below: one for Level Designer, and the other for Producer.
Resume
Professional
Info
I'm currently studying game design at DigiPen Institute of Technology, specializing in Level & Encounter Design. Before coming to DigiPen, I studied nuclear engineering, business, and writing. I look forward to working with you!
Skills
DESIGN
Puzzle Design
Player Guidance
Whiteboxing
Level Pacing & Flow
Sandbox Development
TECHNICAL
Unreal
Unity
Scripting/Blueprints
Source Control
Maya/ZBrush/Blender
PRODUCTION
Project Management
People Management
AGILE/Scrum/Kanban
Documentation
Presentations
Projects
Level & Encounter Designer, Director: "Just Desserts"
3D Sweet-based Action Adventure | Team of 9 | Unreal Engine 4.22.3
Sept. 2019 - April 2020
- Researched and developed 5+ demo levels that utilizing platforming and adventure components
- Developed 10+ sandboxes for testing of various components of the project
- Improved player immersion through iterations on lighting and audio passes over multiple levels
- Scripted behaviors via blueprints for events to enhance player experience during gameplay
- Created and maintained a design document for the team to use to guide direction of the project
Level & Encounter Designer, Producer: "I Am Gooey"
2D Angled Top-Down Puzzle/Exploration | Custom C++ Engine | Team of 7 |
PAX West 2019, PAX West 2020, & DreamHack 2019 Showcase Project | Shipped:
Dec. 2018 - April 2019
- Researched and designed systems with ~2000 puzzles to fit within designed systems
- Built 20+ level layouts to contain each puzzle and pieced them together to form cohesive levels
- Established tile map layer organizational systems in Tiled to improve development efficiency
- Ran playtests to test accessibility design and determine learning and difficulty curves of puzzles
- Using AGILE methodologies, ensured tasks were prioritized appropriately and completed on time
Professional
experience
Level & Encounter Designer: TacticalAR
TacticalAR | Shipped:
July 2019 - Jan. 2020
- Shaped 3D VR spaces to simulate combat training courses that utilize locomotion in 30ft by 30ft spaces
- Created target and obstacle encounters for trainees for use at trade shows and within organizations
- Researched training spaces used by military and law enforcement organizations
PAX West Booth Producer: DigiPen Student Booth
DigiPen Institute of Technology
May 2019 - Sept. 2019
- Planned and led meetings twice a week for the duration of the project
- Led hiring and training processes for additional 12 staff members
- Organized, trained, and supervised additional 50+ students displaying their projects over the course of the event
Education
Bachelor of Arts in Game Design (Minor in Psychology)
Sept. 2017 - Present (Expected April 2021)
DigiPen Institute of Technology (Redmond, WA, United States)