Snapshot Resume

For your convenience, I have included two resumes below: one for Level Designer, and the other for Producer.

 
Resume
Professional ​
Info​​

I'm currently studying game design at DigiPen Institute of Technology, specializing in Level & Encounter Design. Before coming to DigiPen, I studied nuclear engineering, business, and writing. I look forward to working with you!

Skills

DESIGN

Puzzle Design

Player Guidance

Whiteboxing

Level Pacing & Flow

Sandbox Development

TECHNICAL

Unreal

Unity

Scripting/Blueprints

Source Control

Maya/ZBrush/Blender

PRODUCTION

Project Management

People Management

AGILE/Scrum/Kanban

Documentation

Presentations

Projects
Level & Encounter Designer, Director: "Just Desserts"
3D Sweet-based Action Adventure | Team of 9 | Unreal Engine 4.22.3 

Sept. 2019 - April 2020

 

- Researched and developed 5+ demo levels that utilizing platforming and adventure components

- Developed 10+ sandboxes for testing of various components of the project

- Improved player immersion through iterations on lighting and audio passes over multiple levels

- Scripted behaviors via blueprints for events to enhance player experience during gameplay

- Created and maintained a design document for the team to use to guide direction of the project

Level & Encounter Designer, Producer: "I Am Gooey"
2D Angled Top-Down Puzzle/Exploration | Custom C++ Engine | Team of 7 |
    PAX West 2019, PAX West 2020, & DreamHack 2019 Showcase Project | Shipped: 

Dec. 2018 - April 2019

 

- Researched and designed systems with ~2000 puzzles to fit within designed systems

- Built 20+ level layouts to contain each puzzle and pieced them together to form cohesive levels

- Established tile map layer organizational systems in Tiled to improve development efficiency

- Ran playtests to test accessibility design and determine learning and difficulty curves of puzzles

- Using AGILE methodologies, ensured tasks were prioritized appropriately and completed on time

Professional​
experience​
Level & Encounter Designer: TacticalAR
TacticalAR | Shipped: 

July 2019 - Jan. 2020

 

- Shaped 3D VR spaces to simulate combat training courses that utilize locomotion in 30ft by 30ft spaces

- Created target and obstacle encounters for trainees for use at trade shows and within organizations

- Researched training spaces used by military and law enforcement organizations

PAX West Booth Producer: DigiPen Student Booth
DigiPen Institute of Technology

May 2019 - Sept. 2019

- Planned and led meetings twice a week for the duration of the project

- Led hiring and training processes for additional 12 staff members

- Organized, trained, and supervised additional 50+ students displaying their projects over the course of the event

Education
Bachelor of Arts in Game Design (Minor in Psychology)

Sept. ​2017 - Present (Expected April 2021)

DigiPen Institute of Technology (Redmond, WA, United States)