Snapshot Resume

For your convenience, I have included two resumes below: one for Level & Encounter Designer, and the other for Project Manager/Producer.

 
Resume
Professional ​
Info​​

I'm currently studying game design at DigiPen Institute of Technology, specializing in Level & Encounter Design. Before coming to DigiPen, I studied nuclear engineering, business, and writing. I look forward to working with you!

Skills

DESIGN

Level Design

Puzzle Design

Encounter Design

White-boxing

Prototyping

TECHNICAL

Unreal

Unity

Scripting/Blueprints

Source Control

Troubleshooting

PRODUCTION

Team Management

Timeline Management

Scrum Boards

Presentations

AGILE Methods

Projects
Level & Encounter Designer, Director: "Just Desserts"
3D Sweet-based Action Adventure | Team of 9 | Unreal Engine 4.22.3 

Sept. 2019 - Present

 

- Researched and developed levels that utilize a blend of platforming and adventure components

- Performed dozens of lighting passes and oversaw 10+ sound passes over levels

- Developed 10+ sandboxes for testing of various components of the project

- Built 5+ demo levels for showing off production progress to instructors and peers

- Created and maintained an up-to-date design document to inform design and technical decisions

Level & Encounter Designer, Producer: "I Am Gooey"
2D Angled Top-Down Puzzle/Exploration | Custom C++ Engine | Team of 7 |
    PAX West 2019 & DreamHack 2019 Showcase Project | Shipped: 

Dec. 2018 - April 2019

 

- Orchestrated massive design pivot to new theme, with brand new designs, music, and art 

- Built 20+ level layouts to contain each puzzle and pieced them together to form cohesive levels

- Ran playtests to test accessibility design and determine learning and difficulty curves of puzzles

- Researched and designed puzzle systems and approximately 2,000 puzzles

- Using AGILE methodologies, ensured tasks were prioritized appropriately and completed on time

Professional​
experience​
Level & Encounter Designer: TacticalAR
TacticalAR | Shipped: 

July 2019 - Jan. 2020

 

- Shaped 3D VR spaces to simulate combat training courses that utilize locomotion in 30ft by 30ft spaces

- Created target and obstacle encounters for trainees for use at trade shows and within organizations

- Researched training spaces used by military and law enforcement organizations

PAX West Booth Producer: DigiPen Student Booth
DigiPen Institute of Technology

May 2019 - Sept. 2019

- Planned and led meetings twice a week for the duration of the project

- Led hiring and training processes for additional 12 staff members

- Organized, trained, and supervised additional 50+ students displaying their projects over the course of the event

Education
Bachelor of Arts in Game Design (Minor in Psychology)

Sept. ​2017 - Present (Expected April 2021)

DigiPen Institute of Technology (Redmond, WA, United States)

Follow me

© 2019 by David Robson.

All Content and Trademarks property of their respective owners.

Contact

Redmond, WA

david@dsrobson.com

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