Projects

“Just Desserts” is a 3D action adventure game, where you take on the role of an unnamed cupcake hero, guided by their last remaining friend.

 

Your role as the cupcake hero is to foil the Muffin Man's plot to become the sweetest being in all of Dessertia by de-icing all of your fellow cupcakes!

The "Mage's Dungeon" is an empty level designed to be a "tutorial" space that can be filled with mechanics and enemies as needed. This was developed over the course of three months, and focused on level design from a modular approach utilizing procedural generation, VFX, and exploring lighting and material contrasts.

Each year, DigiPen Institute of Technology sends two booths to Penny Arcade Expo (PAX) West, one dedicated to our Outreach Department, and the other is used to show the public what DigiPen students spend their days doing. This was the second year I was hired to help with the booths. However, this time, I was hired to the lead position of producer for the team that plans and runs this booth for the school.

"I Am Gooey" is an angled top-down puzzle/adventure game, where the player plays as "Gooey", a lava slime.

 

Gooey's goal is to ascend the tower the game takes place in, to become the Sun before time runs out. 

"I Am Gooey" was a showcase project for the DigiPen Student Booth at PAX West 2019 and DreamHack Atlanta 2019.

This project is available to download for free on:

Steam: https://store.steampowered.com/app/1137900/I_Am_Gooey

DigiPen Game Gallery: https://arcade.digipen.edu/games/i-am-gooey

"Song of Life" is an angled top-down puzzle/adventure game, where the player plays as "Ollie", a child living in the forest with their mother.

 

Ollie's goal is to clear the forest of "Silence" to cure their mother and restore the forest to its previous beauty.

"DYNO-Mech Gladiators" is a four player, tabletop team tactics game centering on pilots of dinosaur-shaped mechs, competing in a sport-like arena. 

Players choose from a roster of eight separate characters, each with their own backstories, abilities, and appearances. 

The goal is to score 20 points within 6 rounds, as determined by the players' turn order. In the case that neither team gets to 20 points, the team that scored more points wins.

Each year, DigiPen Institute of Technology sends two booths to Penny Arcade Expo (PAX) West, one dedicated to our Outreach Department, and the other is used to show the public what DigiPen students spend their days doing. This was the first year I was hired to help with the booths. Originally hired to help with a single midsummer event, my contract then got extended for the full summer, to help with DigiPen's PAX booths.

"Frames" is a projected interactive art display for game teams and art students to use to show their work to potential employers. 

This display features seven separate frames, each having their own gesture sensor. These gesture sensors allow users to interact with each frame independently of each other, letting multiple people use the display at one time. 

"Striker Air Hockey" is air hockey built into a custom built capacitive touch screen, with the image projected down onto the table so users can see what is displayed. 

This project was made possible through the use of an Arduino Leonardo and several capacitive touch shields. 

This project was a showcase project nominee at Alt.Ctrl.GDC in 2018, as well as being on display at the Seattle Museum of Pop Culture for the Mini Maker Faire in both 2017, and 2018.

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© 2019 by David Robson.

All Content and Trademarks property of their respective owners.

Contact

Redmond, WA

david@dsrobson.com

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