Hello, I'm David. 

Nice to meet you!

I am finishing my final semester at DigiPen Institute of Technology working toward a Bachelor of Arts in Game Design with a minor in Psychology. I serve as the Project Manager and the Level Designer for a five-person student team, Running on Empty. I am currently working in Unreal Engine 4, and I am also experienced with both Unity and custom engines, and custom hardware.

 

At present, I am seeking employment or internship opportunities in level/encounter design or project management but am open to discussing related opportunities.

 

I am passionate about creating engaging experiences with talented teams and learning new technologies. I constantly strive to create fantastic games for people that can withstand the test of time.

References

Disclaimer: The following references are pulled from my LinkedIn page, located at: linkedin.com/in/d-robson
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Andrew Margarella, Junior Engineer at Hardsuit Labs

"I had the pleasure of working with David much of 2018 on Striker Air Hockey, and later Frames. He's a skilled engineer and able to find the answers to questions most of the team didn't know to ask. Besides his engineering talent, he is an amazing project manager. No matter how many different directions the team was pulling, he was always able to direct that energy into building something amazing. Long story short, no matter what challenges this industry throws at you, David is exactly the kind of guy you want in your corner."

Christopher Onorati, Lab Manager at DigiPen
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"The level of motivation, integrity, and thoughtfulness that is coupled together within David is a rare treat to see in a designer. Providing mentorship throughout the last year and a half to David at the time of writing, the growth he has had not only as a designer, but as a leader has been something I rarely see in students. On numerous projects, whether solo or team-based, David breaks down the data before him, turning an acceptable project into an excelling one - in record time to boot. Meticulous in whatever job he is performing, I would be confident that whatever task David sets out to do will turn out a success. I would recommend David for any systems design or production role, with full confidence."

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Ellen Beeman, Senior Lecturer at DigiPen

David Robson is a very talented student in DigiPen Institute of Technology’s undergraduate game design program. At DigiPen, I teach the year-long sophomore project course, and as such, I can speak directly to the quality of his work on those projects. In addition, David is now working for me for his fourth semester as a Teaching Assistant.

 

As a game and level designer working on student teams, David has demonstrated his superb design skills, creating engaging and memorable game experiences. Our college emphasizes team projects and learning how to work on teams, and David has done so successfully on multiple teams. For my sophomore course, he designed a core puzzle mechanic and fantastic series of puzzle levels for "I Am Gooey", in addition to being the project lead (producer) for his team. This was one of the most entertaining games I've seen from our student teams in recent years, a very high quality project that was selected to represent our college at the PAX West convention. He also contributed to two hardware-based game projects, Striker Air Hockey (an Alt.Ctrl.GDC competition finalist) and Frames, which were some of the most innovative hardware/game software work done by our students in recent years.

 

As a Teaching Assistant, David has been my right-hand TA for design feedback and especially for helping our instructor-supervised Studio Team, which is comprised of the students in the course who are often feeling the most challenged or have difficulty in working on a team. These Studio Team students need extra support, and David has unfailingly provided that for them. For two years, he has helped those students succeed, in addition to assisting many, many other students on other team projects.

 

David brings creativity, focus and clarity, and a calm determination to all of his work. He has been an essential part of the sophomore instructor and TA team. While he is officially hired as an assistant, I view him as a true colleague, and value his insights and feedback as I would with any of my faculty colleagues.

Rachel Rutherford, Senior Lecturer at DigiPen
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"David Robson is an exceptionally hard-working and multi-faceted designer. At DigiPen Institute of Technology, he stands out for his strength, commitment, and absolute willingness to help. I have worked with him on his game teams in my Game Project classes, and have also hired him to help plan and manage DigiPen’s massive PAX booth. In both capacities, he has proven tireless, warm, inventive, and core. He brings a rich array of skills – game design, technical and Unity fluency, hardware design, IT experience, teaching, production, leadership – as well as a rock-solid work ethic. When you work with David, on the surface, you get a friendly helpful powerhouse, who dives in and helps everywhere; but underneath, you get a rigorous, thoughtful mind, which is always focused on how to improve the game experience itself, in any way possible; and which is always seeking to learn. Adding David levels up not only the game, but the team and organization as well."